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Look at trophy information for any fighting game.
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That’s at most 15 people out of everyone that bought it. The “pro gamers” (as in people who make their livelihoods out of it) are the smallest minority there is though. The red card, The Chariot, will increase Rose’s attack damage, making all moves hit a bit harder than before. Be careful though: she is vulnerable during this state. Hold down the command buttons and she will hold the card up and continuously gain V-Gauge. The white card, The Magician, will increase Rose’s V-Gauge when used. You can tell which card she has in her possession at the bottom of the screen next to her V-Gauge bar. Each card has a different color and has a different effect on Rose or her opponent. This move allows Rose to pull out a tarot card to either buff herself or debuff her opponents. Let’s break down her moves a bit further. As we revealed with the SFV Winter Update, Rose is back with a handful of new powerful moves at her disposal. Rose, the soul-powered fortune teller, returns with her tarot cards in tow and some new moves to change the future of Street Fighter V. Rose makes her destined return to SFV on April 19 Oro is looking to make a powerful impact on Street Fighter V when he releases this Summer. By inputting a punch or kick after this move, Oro can follow up with additional moves.
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His V-Skill II is a new move called Minomushi, where he makes a small hop. It’s a bit slow to come out, but has several hits of projectile damage so it can blow through opponents’ fireballs. This gives Oro a chance to put more pressure on his opponent. This move has Oro throwing out a smaller version of his SFIII projectile Super Art Yagyou Dama, which will bounce off the floor at different angles. The EX version can allow for some follow-up attacks.Ī quick leg swing puts the hurt on opponents This kick move is used to help keep opponents at bay but can also be used in combos. He is also able to perform his patented double jump, which gives him a breadth of offensive and defensive opportunities whether it’s shortening the gap from the opponent or changing his landing point. One of Oro’s classic moves, the leap attack, will avoid the opponent’s low attacks and lead to a counter hit when timed correctly.
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Here’s a deeper look into Oro’s moves and what he’s bringing to the ring. He has appeared in Menat’s story, as well as Dhalsim’s While Oro is not playable in SFV quite yet, he’s not a stranger to the rest of the cast, having appeared multiple times in other characters’ stories already: However, unlike SFIII where he sealed one of his arms, here he is holding his new turtle pet during combat. He even retains his one-armed combat style.
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Making his return from Street Fighter III, Oro is coming equipped with his classic moveset along with a handful of new ones. Oro, the wandering hermit, appears in SFV
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